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2001-2002
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The
rating of this game is 8.8 out of 10
Whether you're a Ninty or not, you simply can't
deny that the 'Big N' have the best line-up of all-star characters
in the games business - period! Mario, Zelda, Yoshi, Pikachu and
Link - the list just goes on and on. Well, in Super Smash Bros.
Melee, Nintendo have gathered them all together for a massive
scrap. Sounds damn cool to me!
If you've played Smash Bros. on the N64, then you know what to
expect from this Gamecube incarnation - just expect everything
to be much, much better this time around! However, if you're new
to the world of Smash Bros. combat then prepare yourself for one
heck of a rollercoaster ride; this game is all about fast paced,
eye burning, thumb blistering action. The basic gameplay structure
is very simple, yet incredibly difficult to master - it's also
more addictive than an open pack of Pringles! For a start, you
need only worry about the 3D stick and three buttons - attack,
special attack and block, with the 3D stick being used to move
you character around the screen. It's this simplicity that makes
Smash Bros. Melee so accessible, but the sheer speed of the battles,
the amount of moves, the weapons and the fact you're up against
three other fighters mean to become a master, you must really
put in some serious practise. Lucky, Smash Bros. is so damn good
to play you won't want to stop practising - ever!
As I mentioned in the opening paragraph, Smash Bros. Melee features
a huge roster of fighters that include some of Nintendo's best-loved
characters, in fact there are more than 22 combatants to chose
from. Some you'll know instantly; Mario, Luigi, Princess Peach
and all the other usual Nintendo suspects. However, others will
only be immediately recognisable to the older Nintendo player
- Ness (from Earthbound on the NES) and Samus Aran (from Metroid
on SNES) being perfect examples. The fact that so many Nintendo
all-stars (both current and from times past) have been crammed
into this game really demonstrate just how much effort has gone
into make the experience as good as humanly possible. On top of
the characters, all of the battle arenas in Smash Bros. Melee
are set in rather familiar surroundings. You'll find yourself
fighting on top of Princess Peaches Castle, near the 'Zora' lab
from Majora's Mask, on top of Fox McCloud's Aerowing and even
on F-Zero's Mute City racetrack!
If ever a game had true Nintendo blood running through its veins,
Smash Bros. Melee would be it. In fact it's not an over statement
to describe this game as a modern classic, and one that'll appeal
anybody who posses a love of quality gameplay and jaw dropping
graphics. Getting a Gamecube on May 3rd? Then get Super Smash
Bros. Melee - 'nuff said!
Cheats:
Looking
for Multiplayer cheats for Super Smash Bros. Melee and more? Check
out Elite Coders
JigglyPuff:
Beat Adventure Mode or Classic Mode with any character. JigglyPuff
will challenge you at the end of the credits, beat her, and she's
yours.
Luigi:
Play the first level of Adventure Mode and get a "2"
in the second's place. Next, a cutscene will appear of Mario jumping,
and Luigi jumping on him, pummeling him off the castle, leaving
you to fight him, and Peach. Beat Adventure Mode, and he will
challenge you again. Beat him, and he's earned.
Ganondorf:
Beat Event 29 and Ganondorf will again challenge you. Beat him,
and he's earned.
Falco
Lombardi:
Beat the 100 man spar.
Dr.
Mario:
Beat Classic Mode with Mario or play Adventure Mode without losing
a life, you can even play on Very Easy mode. Dr. Mario will challenge
you at the end of the credits, beat him, and he's earned.
Free
New Character:
Play 100 versus rounds (Easy way: set it to 1 life and fall of
the edge every time)
Pichu:
The easiest way to get Pichu is to clear Event 37, or you could
also play 200 VS. matches.
Marth:
To get Marth, you only need to play V.S. mode once with all origional
characters (Having one life and dieing does count). After playing
with all characters, Marth challenges you. Or... Clear 70 VS.
Matches. Marth will challenge you after you are finished. Beat
him, and he's playable.
Roy:
After earning Marth, beat Adventure Mode Use Marth. Roy will challenge
you after you are finished, beat him, and he's playable.
Young
Link:
Beat Classic Mode with 10 characters. Young Link will challenge
you after you are done. He will be playable if you beat him.
Subcon
(Mushroom Kingdom 2):
Earn the Birdo and Pidgit trophies.
Mewtwo:
Have a combined total time of 20 hours, or you can play 700 Vs.
matches.
Mr.
Game & Watch:
Beat Adventure Mode with all 24 characters.
Battlefield
Stage:
Beat the game in All-Star mode.
Big
Blue Stage:
Fight over 150 multi-player matches.
Brinstar
Depths Stage:
Fight over 50 multi-player matches.
Congo
Jungle Stage:
Beat the game in 15 Minute Spar mode.
Dream
Land Stage:
Beat the game in Break The Targets mode with all fighters.
Final
Destination Stage:
Beat Event 51.
Flatzone
Stage:
Beat the game as Mr. Game & Watch in classic mode without
losing a life.
Fourside
Stage:
Fight over 100 multi-player matches.
Inside
an NES Stage:
Unlock Mr. Game & Watch, then beat his event.
Mario
USA Stage:
Beat the game as Princess Peach in classic mode without losing
a life. A level based on the Mario USA level from Super Mario
Brothers. 2 will now be unlocked.
Pokemon
Floats Stage:
Fight over 200 multi-player matches.
Yoshi's
Island Stage:
Hit over 400m in Home-Run Contest mode as Yoshi.
Classic
Yoshi's Island:
Get over 1300 feet in the Home Run Derby.
Alternate
Music:
Hold L or R and select a stage in multi-player mode. Keep the
button held until the match begins.
Note: Only certain stages have new music.
Sound
Test:
Beat all 51 Events.
All-Star
Mode:
Unlock all bonus fighters to unlock the single player All-Star
mode. This mode allows you to fight all game characters, but with
less health items.
Pikmin
Trophy:
Insert a memory card with a saved game from Pikmin. Begin the
game and a Pikmin trophy will be available
Alternate
Music:
Hold the L and R buttons at the stage select screen in multiplayer
mode to start a stage with an alternate theme. This works in the
following stages:
Great
Bay
Icicle Mountain
Temple
Yoster Island
Onett
Pokémon Stadium
Classic Kingdoms 1 & 2
Big Blue
Battlefield
End of the Line
How
to beat Event 51
Believe me or not but use Jigglypuff, fly towards Giga Bowser(almost
in him) and do the down+B attack which makes you go to sleep,
you may think it doesn\'t do anything but IT DOES WORK.(if done
correctly it should do about 30% damage)do this 1 to 3 times(or
more if your unlucky)until Giga Bowser lost 3 lifes. To defeat
Ganondorf, float near the edge with Ganondorf following you and
when he does the up+B move quickly dodge it by pressing L or R
button, and he should fall off and die, do this 3 times. Then
defeat Mewtwo by hand(it should be easier)
Cheat submitted by Alan
Kirby
hint
with Kirby if your knoked really high and about to explode use
down+B you turn into some rock or something but fall really fast
and if you land on the guy you can do about 15% or more. It doesnt
work all the time but still try it.


We knew it was coming, but it still feels a little
weird. For years, Sonic has been Sega's saving grace, its ace-in-the-hole
mascot to combat the hairy, cherubic plumber over at Nintendo
HQ. But we live in different times now, and the emergence of the
Hedgehog on Mario's rig is admittedly a bit unsettling. It's like
watching Giambi play for the Yankees.
It's also a little strange since we have yet to see Mario on the
Gamecube. Sure, Luigi romped through a spooky castle, but the
system is still missing a classic platformer featuring a famous
mascot.
Well, not anymore, because Sonic Adventure 2 Battle
is a port of the Dreamcast version. The single player sticks to
the original source material, but now there are some new battle
stages and modes for you and a buddy.
Speaking of which, Sonic Adventure 2 Battle introduces
two new characters to the Sonic universe: Shadow, the anti-Sonic,
and Rouge, an annoying bat with breasts.
The plot is classic Sonic. Robotnik, while searching
the remnants of his grandfather's laboratory, uncovers Shadow
the Hedgehog. Together, the two conspire to unleash the Eclipse
Cannon - a weapon of mass destruction. Apparently the government
is color blind and arrests Sonic for Shadow's nefarious hijinks.
The game allows you to join the path of light
or fall to the dark side by selecting either the Hero or Evil
quests. Help Sonic, Knuckles and Tails get to the bottom of Robotnik's
schemes or try to take over the world with Robotnik, Shadow and
Rouge. A very cool choice, but it would have been even better
if a choose-your-own story method a la Guardian Heroes was used.
Instead, the level progression is strictly linear for the two
stories.
From a story standpoint, Sonic games haven't progressed
from the classic rules of 1.) Robotnik = bad; 2.) Sonic = good;
and 3.) Finish the game to get an image of Sonic pointing at you.
Despite the nice length of the game, the story is still simple
and barely picks up at the end. Sure, it's an action game, but
if they are attempting a more compelling story, they should follow
through on it.
Sonic Adventure 2 Battle actually gets rid of
the "adventure" element from the first Sonic Adventure,
opting for a level-to-level flow that's true to the nature of
the Sonic series. Unfortunately, this rhythm is a staccato beat
due to the forced switching of characters between levels.
The Sonic levels play great...and then, you get
jarringly smacked upside the head with the far slower Knuckles
or Tails levels. While these stages aren't so bad by themselves,
the sharp contrast of speeding along only to slam into a brick
wall causes the game to lose some magic.
Each character has a different style of gameplay.
Robotnik rides his classic eggpod and Tails jets around in his
Valkyrie-esque robot-plane. Knuckles and Rouge must search for
emeralds, utilizing their flying and wall climbing abilities.
And obviously, Sonic and Shadow run really, really fast. Regardless
of the character, the control is kept relatively simple and is
easy to pick up. It's actually made all the more simple with the
big fat "A" Gamecube button used for jumping.
But again, it boils down to level design, which
is a mixed bag. The best Tails/Robotnik stages play like classic
twitch-shooters on rails. The Knuckles/Rouge stages are just incredibly
huge. Plus, there are upgrades for your characters that will allow
them to uncover new secrets.
Still, the Knuckles/Rouge stages suffer from a
narrow-minded emerald detection meter. The meter only indicates
nearby emeralds in a certain order. You might be able to accidentally
stumble upon an emerald, but your meter only tells you where the
"next" one is. Annoying when you consider that the levels
are still time-based.
In contrast, the Sonic/Shadow levels are fast,
well designed, and play like a 3D take on the original game. They've
brought in some classic obstacles like the loop de loop and cyclone
tubes. There are also some new inventions tailored for the three-dimensional
world, such as 6-way gravity, miniature planets, and the over-publicized
rail grinding. Jump onto a rail suspended high in the starry sky,
and slide down Jet Grind style
The "smart" camera is designed to always
keep the open path on screen For example, Sonic is supposed to
turn left at a corner. Once you reach the corner, the camera will
whip around to give you a view to your left. That sounds all fine
and dandy in theory, but the reality often proves to be a different
beast.
Often, the camera will get stuck behind objects
or point you astray. It feels a touch better in the Gamecube version,
but every now and then it can get annoying. One area has Rouge
perched high above the floor. The camera won't allow rotation,
so you can't really see where she's going to land. Leap of faith!
Despite the camera issues, the graphics are sweet,
sweet eye-crack with a port that dishes an unwavering 60 FPS.
Levels have sharp, photographic textures and it looks no worse
for wear than the Dreamcast version. The characters look and animate
beautifully. Shadow runs like he's effortlessly skating, and you
simply have to see how Robotnik runs about in the Chao Garden.
It's a gas. He and Luigi should have a competition for Lamest
Gaming Jog.
I wasn't a big fan of the original's musical themes,
but I like the kitsch value of those odd 80's J-pop songs done
by groups speaking limited English. The character themes in Sonic
Adventure 2 Battle are thankfully more understated. What you get
is a mix of good to above-average tunes. The lyrical tracks seemed
to get lost in the game, but if you pay attention and listen to
them, they are quite heinous. Exhibit A: The Knuckles rap. Whoa.
The game is chock full of extras and extended
play features. A whopping 180 goals to complete is nothing to
thumb your nose at, and the two-player modes of the original have
been greatly expanded. There are more levels in which to compete
as well as some new character choices for the battles. Robotnik
and Tails can now duke it out in a low-budget Power Stone/Smash
Brothers fighting arena. The two-player modes offer decent, short-lived
fun and I love the fact that there was at least an attempt to
add content to this port. But all in all, the battle modes are
far from a dramatic addition.
Chao raising on your VMU has been swapped out
in favor of the Gamecube-to-Game Boy Advance cable, which allows
you to send your little Chao baby into handheld land. The VMU
offered more of a virtual pet, Tamogotchi experience, while the
GBA's take has better mini games but loses some of the neurotic
antics of the little VMU Chao that made it so charming.
While Chao raising on the GBA doesn't require
the GBA game Sonic Advance, you will need the game if you want
to save your Chao to your GBA. Alternatively, there's a sleep
mode that uses low battery consumption. Your Chao still needs
to be uploaded back to your GC, or else say good bye to your little
friend.
Although it has a few hang-ups, the Gamecube manifestation
of Sonic Adventure 2 is as solid as the Dreamcast version. The
single player experience is the same, so Dreamcast players can
opt out of this re-iteration. The battle modes make a good effort
to differentiate the two and offer decent fun, but the developers
didn't address the main problems of the original game.
But when you've got it, you've got it. Even on
a system where you'd never expect to see the blue streak, there
are plenty of classic wide-eyed moments of joy following the heels
of the world's fastest, most arrogant hedgehog.
The
rating of this game is 7.5 out of 10
Cheats:
Full pause screen:
Pause game play then hold Y + X.
Chao
in multi-player:
Successfully complete Tails' levels with an "A" rank.
Amy
Rose in multi-player:
Successfully complete Sonic's levels with an "A" rank.
Big
in multi-player:
Successfully complete Eggman's levels with an "A" rank.
Chaos
0 in multi-player:
Successfully complete Rogue's levels with an "A" rank.
Mecha
Sonic in multi-player:
Successfully complete Shadow's levels with an "A" rank.
Tikal
in multi-player:
Successfully complete Knuckle's levels with an "A" rank.
Hint:
Alternate costume:
Finish all of one character's (Sonic, Tails, Knuckles, etc.) missions
to get an alternate costume in two player mode.
Hint:
Boss time attack mode:
Successfully complete either side story to see all the scenes
from the side of the story that you chose or you can play the
Bosses that you fought in a time attack mode. To get both the
Hero and the Dark modes you have to complete both sides of the
game.
Hint:
Last stage:
Successfully complete both Hero and Dark side story modes. Enter
story mode to access the "Last Stage?" option.
Chaos
Chao - Untested
Give your chao a few animals in its first life then make it come
back for a second life and give it a few more animals. In its
final (third) life give it one of every animal before it becomes
mature. When it does go mature (goes in tear shaped shell)It will
be a chaos chao and live forever
After being
Mario's sidekick for more than a decade, Luigi has finally been
given the chance his fans have cried for. Starring in his very
own 3D game for the first time, Luigi has become the Peter Venkman
of the 21st century by taking up the mantle of a ghostbuster
in Luigi's Mansion. An extreme departure from what Mario Bros.
games have been in the past, Luigi's Mansion features some refreshing
ideas but fails to match the classic status of Mario's adventures.
The story
in Luigi's Mansion is adequate enough, but there are few if
any twists or turns. After receiving a strange letter from his
brother Mario, Luigi heads out to meet him thinking he's won
a mansion in a contest he doesn't remember entering. Upon reaching
the mansion, Luigi is greeted by a short, bald scientist named
Professor E. Gadd, who explains that the mansion only appeared
a few days earlier and is overrun with ghosts. Professor Gadd
goes on to explain that he met a fellow with a red cap shortly
after the mansion appeared and hasn't seen him since. Luigi,
realizing the fellow in the red hat is Mario, sets off for the
mansion after Gadd equips him with a flashlight and the Poltergust
3000, a modified vacuum cleaner that can be used to trap and
exterminate the ghouls.
Controlling
Luigi is fairly simple, but it takes some time to get accustomed
to it. The left analog stick controls his movements, while the
C stick controls the direction he points his flashlight and
vacuum cleaner. It's the same control scheme that is found in
most modern first-person shooters, and after a few awkward moments
you'll be swinging Luigi's vacuum around with precision. Opening
doors and examining objects is accomplished with the large A
button. The Z button is used to check inventory, the X button
is used to view Luigi's ghost-sensing Game Boy, and pressing
the Y button brings up a 3D map of the entire mansion. Learning
to accurately aim the vacuum is one thing, but sucking up stalwart
ghosts with it is another. To catch a ghost, it must first be
stunned with Luigi's flashlight. Once stunned, its heart will
appear, which is the cue to commence with the sucking. Pressing
the R button will make the vacuum suck air and begin to bring
the ghost in for capture. But it won't be snared without a fight.
Ghosts will pull Luigi around the room as he attempts to snare
them, but holding the analog stick in the exact opposite direction
of the ghost will make the process easier.
The Poltergust
3000 has more than one use. It can also be used to shoot objects
or spray a variety of ammunition such as fire, ice, and water
by pressing the L button. If you press the left shoulder button
all the way in until it clicks, the vacuum will fire a projectile.
The elemental ammunition is also put to good use for solving
puzzles throughout the game and for taking out enemies with
special elemental ratings. As mentioned earlier, a ghost's heart
must be seen before the ghost can be captured. But it's not
always as easy as illuminating the ghost with a flashlight.
That tactic works for the majority of drone ghosts located in
the mansion, but there are 23 special ghosts in the house that
must be snared in more ingenious ways. This is where the puzzle
elements of the game come into play. Some ghosts require Luigi
to perform special tasks before showing themselves. One particularly
buff ghost must be drubbed with a heavy bag before being captured,
and another must be struck with billiard balls before it's vulnerable.
It's essential for Luigi to search every last nook and cranny
of each room, because items can be hidden virtually anywhere.
At the end of the game, you are rewarded for how much money
has been collected, so finding every last coin, gold bar, and
jewel is worth the time. Luigi's Mansion progresses in a completely
linear fashion. Once Luigi exterminates a room of ghosts, the
lights will come on, and more often than not, a chest will appear
with a key inside. The 3D map will then automatically appear
to show you which door the new key opens. This same process
repeats until the end of the game. If Luigi's Mansion were as
long as most Mario Bros. games, the lack of gameplay variety
would be an issue. But just when things start to become tiresome,
the game ends.
Hidden Hearts:
If you're running low on lifeforce, get out your vaccuum and
start cleaning lamps and vases. Almost every second vase has
a heart hidden inside and nearly every lamp or chandelier either
yields money or health.
Secret Warp Zone:
Running around from one end of the mansion to the other can
be a very time consuming task. Thankfully, Nintendo has implemented
hidden warps that let you zoom back to the entrance hall.
Gym Room Warp: In
the gym (the room with the weights and treadmills), turn towards
the mirror at the back wall. Switch to your Game Boy Horror's
first person mode and examine the mirror with A. After a really
trippy warp sequence, you will find yourself in the entrance
hall of Luigi's Mansion.
Find Uncle Grimmly
You can find him in the room with the three big closets. Just
go to the begining and up to the second floor, through the double
doors, and then through the single door at the end of the parlor.
Then go through the last door and there he is. You should just
run from the ghosts instead of trying to capture them all because
they disappear as soon as you find uncle grimmly and go to the
breaker room and turn on the lights.
Cheat submitted by Sara
Kill the Blue Ghosts
in the Kitchen
To kill the blue ghosts that are in the kitchen you need to
first get fire from the room before and then go into the kitchen
and hit them with the fire. Once you see the numbers you can
vacuum them up. You still gotta hit them with the light to Vacuum
them up though.
way to Beat Bowser
When bowser ducks his head any time suck up a spike ball and
throw it at him.then his head will fall off then try to suck
King boo upwhile dodging bowser's ice balls
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